Wind Waker had traditions and references by characters on how like\unlike WW Link was to the HoT, even the villagers of that era waited around for him to come back instead of someone new taking initiative to fight Ganon; all of the stuff with TP, the heavy resemblance of Demise to Ganondorf in SS, the centering of a whole timeline and it's branches around the events of Ocarina and it's time traveling rather then any other game that includes it. Even the devs stated in an interview around the time BOTW came out that it had to move on from Ocarina, so it wasn't just a bunch of games that chanced to have some of its tropes, they were actively still trying to emulate it until that time.What are you talking about? Twilight Princess was the only game that leaned a bit too heavily into this, and is in fact that only Zelda game that made a hero related to the OoT Link (and, iirc, the only one that explicitly has two Links be related at all). Unless you're saying that any over the shoulder semi-linear Zelda game is just a complete rip-off of OoT, the games in this style all played decently different and had fairly unique mechanics in their dungeons. Especially Wind Waker. I get that OoT is overrated, but just as grating is people incorrectly thinking that every game that Nintendo put out after OoT is just an unoriginal clone, because that wouldn't bode well for the trends that BotW was chasing after. You sound like you have the opposite problem of buying into the hurr durr Zelda needs to be designed exactly like Zelda 1 because that game was completely open (it wasn't, you did have to play certain dungeons in order) train of thought.